3340 - EXPLORING SELF-CARE IN ELITE ESPORTS: PERSPECTIVES ACROSS THE ESPORTS ECOSYSTEM

Session: 3337 - APPLIED SPORT PSYCHOLOGY IN ESPORTS: INSIGHTS INTO TRAINING, WELL-BEING, AND PROFESSIONAL DEVELOPMENT
AUTHORS:
Brain Jon ( Safeguarding Sport and Society, Centre of Expertise Care and Well-Being, Thomas More University of Applied Sciences ~ Antwerp ~ Belgium) , Quartiroli Alessandro (Department of Psychology - University of Wisconsin ~ La Crosse (USA) ~ United States of America) , Wagstaff Christopher Robert David (University of Portsmouth ~ Portsmouth ~ United Kingdom)
Abstract text:
Self-care is increasingly recognised as a critical component of athlete development and well-being, yet little is known about how it is understood in players within the esports domain. This study explored conceptualisations of self-care among 24 elite participants (players, coaches, managers, and sport psychology professionals) through semi-structured interviews analysed using reflexive thematic analysis. A multi-phase sequential design was employed in which the findings from each role group were transformed into creative outputs, a narrated summary script, polyphonic vignettes, and videos, that were then shown to the next group to stimulate reflection and commentary. This iterative and cumulative process of analysis and representation enabled the co-construction of layered insights into player self-care in esports. Finding revealed that player self-care was found to be holistic and context-specific, extending beyond recovery to including professional development. It was framed both as a performance tool and a source of personal meaning, with engagement most effective when self-care strategies were simple, enjoyable, and culturally relevant. Self-care was further shaped by esports' organisational culture, team climate, education, role modelling, and social networks. These insights inform practical recommendations for SPPs to design flexible, culturally grounded strategies, for organisations to embed care within structures and team climates, and for game publishers and tournament organisers to leverage their influence in embedding sustainable systems that enable and normalise player self-care.