2181 - VOCATION IN ACTION: MULTI-AREA GAMIFIED ASSESSMENT THROUGH INTERDISCIPLINARY CHALLENGES FOR BRAZILIAN STUDENTS

Session: D02S003 - Assessment in Educational Contexts
AUTHORS:
Santini Francesco (Antonio Meneghetti Faculdade ~ Restinga Sêca ~ Brazil) , Puntel Fernando (Antonio Meneghetti Faculdade ~ Restinga Sêca ~ Brazil) , Wazlawick Patrícia (Antonio Meneghetti Faculdade ~ Restinga Sêca ~ Brazil) , Rothmann Any Regina (Antonio Meneghetti Faculdade ~ Restinga Sêca ~ Brazil)
Abstract text:
Introduction: Traditional vocational guidance for high school students relies on standardized tests that often fail to capture authentic vocational potential. Antonio Meneghetti Faculty developed an innovative approach using Ontopsychological Interdisciplinary Leadership Training (FOIL) methodology, integrating technical and socioemotional competencies to identify natural aptitudes through observable behaviors in practical challenges.
Purpose: To implement and evaluate a gamified assessment system that identifies multiple professional potentials through interdisciplinary challenges, providing integrated human and digital feedback for personalized guidance.
Method: A 75-minute intervention engaged students across six challenge stations mapped to career areas. Trained monitors documented behavioral indicators while students completed self-assessment and peer evaluation through digital forms. The system generated personalized digital reports including visual competency mapping (radar charts) and quantitative analysis of Hard Skills (logic, method, technical execution), Soft Skills (communication, teamwork, leadership), and FOIL Competencies (Self-Skills), measuring practical intuition and performance peaks.
Results: Digital reports provided students with clear, individualized competency maps, visualizing strengths with scores that clarified primary aptitudes such as "logical reasoning" or "strategic vision." Students frequently demonstrated unexpected vocational potentials, with observable flow states indicating authentic engagement. Quantitative analysis was complemented by qualitative markers identifying "Highlight Moments" (e.g., "Innovative Product," "Case Defense"), pinpointing specific high-performance instances. Multi-method assessment revealed competencies invisible in academic contexts, with human feedback providing nuances to digital analysis.
Conclusions: The FOIL-based gamified system successfully identifies and visualizes multiple vocational potentials through a single integrated experience. The combination of digital reports and qualitative human observation offers comprehensive career guidance that respects individual complexity while providing practical, personalized guidance for authentic professional choices.