The starting point for this test development was the fact that, according to the Swiss JAMES Study 2024 (Külling-Knecht et al., 2024), out of 1183 adolescents (603 girls, 559 boys, 15 diverse, 6 mv) aged 12 - 19, 50% reported playing video games alone daily or several times a week (Külling-Knecht et al., 2024, p. 33). Among boys this was the case for 74%, roughly three times as often as among girls (26%) (Külling-Knecht et al., 2024, p. 33). The median gaming time on weekdays was about one hour, and on a weekends about two hours, with boys playing more than twice as long as girls (Külling-Knecht et al., 2024, p. 57).
Against this background, a psychometrical test was developed to measure the cognitive, social, and motor skills used in gaming through self-assessment. The purpose of the test is to generate hypotheses about vocational interests in adolescents who are not yet ready to make career choices.
The poster presents the 19 dimensions and key psychometric properties (Cronbach's Alpha ranging from .77 to .85). Discriminant validity is demonstrated by correlations with Holland's typology of vocational interests. The test's position within the diagnostic process in the context of career counseling is explained. The test is freely available in German at www.laufbahndiagnostik.zhaw.ch.